Aug 28, 2005, 03:00 PM // 15:00
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#1
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Team Hoax
Profession: N/
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Does anyone know how to prevent yourself from being shut down?
Concerning a monk:
I'm not talking about having a variety of different types of skills to prevent all of your skill bar from being shut down. I'm talking about if there are any skills that would prevent yourself from being shut down or if you were to cast it on the Me/ or /Me first.
Thanks!
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Aug 28, 2005, 03:18 PM // 15:18
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#2
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Mo/W with Balanced Stance/Dolyak Signet and Spell Breaker. Outside of a Chilblains, you should be fairly *safe* for a little while.
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Aug 28, 2005, 03:19 PM // 15:19
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#3
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Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
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Hex Breaker/hex removal against hexes.
Energy management against energy denial.
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Aug 28, 2005, 06:22 PM // 18:22
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#4
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Academy Page
Join Date: Jul 2005
Guild: Doers of Evil
Profession: Mo/Me
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You cant manage energy against a true nrg denial mesmer. They will have you down to zip in seconds.
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Aug 28, 2005, 06:24 PM // 18:24
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#5
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Frost Gate Guardian
Join Date: Jul 2005
Profession: Mo/Me
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there is always purge signet if they hex/condition you and you have no energy. Usually though, I like to use energy drain on the mesmer shutting me down after he uses it on me =) and I dont usually have problems other than blackout (uber annoying)
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Aug 28, 2005, 06:28 PM // 18:28
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#6
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Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
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Quote:
Originally Posted by Fr3sH
You cant manage energy against a true nrg denial mesmer. They will have you down to zip in seconds.
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Focus switching, energy management skills.
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Aug 28, 2005, 06:55 PM // 18:55
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#7
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Team Hoax
Profession: N/
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Quote:
Originally Posted by Racthoh
Mo/W with Balanced Stance/Dolyak Signet and Spell Breaker. Outside of a Chilblains, you should be fairly *safe* for a little while.
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Thanx Racthoh! My ending monk will be Mo/W. That helped out a lot!
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Aug 28, 2005, 09:22 PM // 21:22
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#8
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Frost Gate Guardian
Join Date: Jul 2005
Guild: The Zanza Barbarians
Profession: W/
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Run from the mesmer who is charging you. He likes blackout.
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Aug 29, 2005, 02:01 AM // 02:01
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#9
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Frost Gate Guardian
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Quote:
Originally Posted by Calibretto_9
Run from the mesmer who is charging you. He likes blackout.
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Running is actually the best strategy against a blackout Mes, imo. I used blackout to shut down monks in Tombs this weekend, and running would allow you to: a) let the spell wear out; b) call for assistance from Ws to take out the Mes. Heck, I ended up drawing 3 or 4 opposng Ws and nukers chasing down one monk.
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Aug 29, 2005, 02:08 AM // 02:08
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#10
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by Calibretto_9
Run from the mesmer who is charging you. He likes blackout.
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Too bad monks don't have snares.
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Aug 29, 2005, 02:51 AM // 02:51
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#11
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Jungle Guide
Join Date: Mar 2005
Location: Sydney, Australia
Guild: Order of the Sanguine Dragon [OSD]
Profession: E/Mo
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Quote:
Originally Posted by LifeInfusion
Too bad monks don't have snares.
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Mo/E could have snares...
Using Mo/Me, with another Mo who had spellbreaker on the team you could use Arcane Mimicry, Arcane Echo and Echo to maintain spellbreaker on yourself for 45 seconds.
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Aug 29, 2005, 11:19 AM // 11:19
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#12
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Krytan Explorer
Join Date: Jun 2005
Location: Melbourne, Florida.
Guild: [HTR]
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Guys....seriously....barbed trap on your monks IS your answer.
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Aug 29, 2005, 11:25 AM // 11:25
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#13
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/Me
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Quote:
Originally Posted by cookiehoarder
Guys....seriously....barbed trap on your monks IS your answer.
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You're kidding right? Please say yes.
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Aug 29, 2005, 11:26 AM // 11:26
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#14
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Wilds Pathfinder
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Why would someone do something retarded like that? Takes 2 sec to cast and will be interrupted if you get attacked, which, surprise surprise, is a damn likely thing if you are a monk. Mo/E with grasping earth is what I would use. Cheap and fast casting.
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Aug 29, 2005, 05:08 PM // 17:08
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#15
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Frost Gate Guardian
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1. Spell Breaker
2. Target Mesmers 1st.
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Aug 29, 2005, 05:19 PM // 17:19
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#16
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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lol at barbed trap. Use water magic snares if anything.
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Aug 29, 2005, 06:01 PM // 18:01
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#17
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Academy Page
Join Date: May 2005
Location: The true North
Guild: In'Visus Exsilium
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Quote:
Originally Posted by Fr3sH
You cant manage energy against a true nrg denial mesmer. They will have you down to zip in seconds.
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Have an empty weapon slot and switch it to it when being drained. Switch back to normal weapons to cast and have a pair of +15energy -1 regen weapons as reserves.
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Aug 29, 2005, 06:16 PM // 18:16
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#18
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Racthoh
Mo/W with Balanced Stance/Dolyak Signet and Spell Breaker. Outside of a Chilblains, you should be fairly *safe* for a little while.
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This sounds good but I wouldn't want to put it my bar not the Dolyak signet anyway.The Dolyak signet is strengh i believe anyway for Monk it would be nice to have something to counter this although playing a Warrior I am not sure how do this yet.
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Aug 29, 2005, 06:35 PM // 18:35
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#19
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Ascalonian Squire
Join Date: Aug 2005
Location: seattle
Guild: Wantafanta [wtf]
Profession: Mo/E
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hit alt+f4 for the end of world spell
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Aug 29, 2005, 06:36 PM // 18:36
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#20
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Frost Gate Guardian
Join Date: May 2005
Guild: The Dead-Lands
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you could always run mantra of concentration, and mantra of resolve (however this one may screw your energy up a bit....) to prevent being interupted, however as for energy draining, i have no idea....
Last edited by zemelett; Aug 29, 2005 at 06:39 PM // 18:39..
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